Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 31 17-08-2009 , 09:29 PM
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yeah, that's what i was doing

i'm not sure how to mix colours and have bits where it's distinctly blue and distinctly brown and other parts where it's harder to tell

originally i took the two layers and erased bits out from the brown layer, but then the transition between blue and brown was way too hard, even if the eraser had a soft edge. i thought maybe i could change the softness of the edge like you can control the drop off on the zbrush brushes, but didn't see where you could do it in cs3

in the end i just erased bits out at different opacities

didn't use the layer blending modes because i didn't see a mode that suited




that's a "Ch" pronounced as a "K"

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# 32 17-08-2009 , 10:32 PM
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As Zbrushiac sounds stupid!
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Nice work man.

I like the top one. Changes up the colors.

Nice one.


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Last edited by Mayaniac; 17-08-2009 at 10:35 PM.
# 33 18-08-2009 , 12:08 AM
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LOOKing good user added image Question, what exactly do you mean by this:

"i used the ol' get-the-cylinder-primative-and-snap-verts-to-make-stuff-round trick again..."

?

Keep up the good work!

# 34 18-08-2009 , 09:05 AM
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You can use a layer mask in PS to do that.


"No pressure, no diamonds" Thomas Carlyle
# 35 18-08-2009 , 10:29 AM
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Mayaniac, that one seems to be a favourite, i like it too.
reminds me of the earth, so i've kind of done something i totally failed to do 5 years ago

jjmacky, I once asked how to make flat things round..
the advice was to take a round object like a cylinder
align the bottom faces to the edges taht need to be curved out (snap pivot to the vertex in the middle of the cap and then snap the object to a vert that needs to be changed)
then snap all the other verts that need to be changed to the verts on the cylinder

since the cylinder is already round it follows that the newly snapped verts will also make a round surface

when i did that i found an edge loop i could get rid of

gster, layer mask... i didn't know they existed until now.. i see the icon, will explore it at some point


another update:

new silver sword
instead of smudging some brush strokes around in photoshop i used clouds, then fibres because there was too much orange in the clouds (not sure if you can change it so that there is more of one colour than the other with clouds... i dont think you can) then fibres took out a lot of the orange
oh yeah, and liquify tool mixed it all up
user added image
new guard too. didn't bother keeping the old normal map..

new gold sword, same treatment but without the fibres because there was enough orange to begin with
user added image


new shoes
the yellow didn't show up so prominantly (is that the word i'm even looking for?) didn't bother saving the file so i can't edit it...
user added image

and the new overall look from the front

user added image




that's a "Ch" pronounced as a "K"

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# 36 23-08-2009 , 09:39 AM
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test:

user added image

rigged and partly weighted...

well.. the wings aren't yet... hell if i know how to rig wings yet...




that's a "Ch" pronounced as a "K"

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# 37 23-08-2009 , 05:13 PM
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As Zbrushiac sounds stupid!
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I like the pose. Would be cool to have 2 of them battling.


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 38 04-09-2009 , 10:18 PM
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ya second one red that would look cool

# 39 04-09-2009 , 10:34 PM
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if i did jave two fighting (which now i might at some point, now that've mentioned it) i probably wouldn't stop at two!

will get started on binding soon hopefully.. was meant to do it a few days back...




that's a "Ch" pronounced as a "K"

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# 40 02-11-2009 , 08:11 AM
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just so you know... it's still going... was going to post something once i got door handles to open the doors but i think i haven't done them yet...

user added image
oh that's right... i was meant to make the wooden texture look more... cool...
so far i've forgotten to do that.........

the decorations were originally lofted surfaces and then someone told me i'm an idiot and to use displacement maps instead, that pretty much doubled render times and the door on the our left came out fuzzy while the other came out perfect... who knows why....
so it's all geo for now

user added image
this AO render is one with the displacements
you can already see the fuzzyness... the one of the right is a duplicate of the other... and they have the same approximation nodes too...




that's a "Ch" pronounced as a "K"

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