Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-08-2003 , 01:23 AM
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Maya Vector Rendering - Major Problems with shading

Hi user added image

well, i tried the vector renderer in maya, fine results, as long as its only single-colored, more colors result in STRAANGE highligts.

I tested it with a simple nurbs sphere, same result, i tesselated it very high, same result, different material, different lighting, same result user added image

See Picture, left is vector, right is software rendering, standard lighting, standard material user added image

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# 2 27-08-2003 , 01:35 AM
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IS that 2 color, Cause it looks nice.


You will get those highlights, as the vector render is a bit finnicky.


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# 3 27-08-2003 , 01:49 AM
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Nono i don´t want to have the highlights like the software rendering user added image I just want sharp highlights, like its rendered with a cartoon renderer, but the highlights are just.. roughly and not round as they shoud be, just strange in shape.


Last edited by Joff; 27-08-2003 at 01:52 AM.
# 4 27-08-2003 , 01:50 AM
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Man that looks really sweet on Vector user added image

sometimes celshading looks ossome user added image

make an animation of that user added image

# 5 27-08-2003 , 01:52 AM
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I dont think There is any way to make them smoother, but I am not a rendering guru.


I am a modelling guru though user added imageuser added imageuser added image


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# 6 27-08-2003 , 01:53 AM
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he surrrrre is user added image

is it possible to download a proper cel shading plugin?

# 7 27-08-2003 , 01:55 AM
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That depends on what you mean by proper user added image


Check out highend3d.com


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# 8 27-08-2003 , 01:57 AM
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Maya vector renderer uses the ravix engine which is part of swift 3d. Swift 3D for max has muuuuch better results, there must be a way ^^

# 9 27-08-2003 , 02:08 AM
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I think it would be best to wait untill tomorrow for a decent reply. the only 2 people on the board at the moment are a Moddeling master, and me, who is good at nothing user added image.

# 10 27-08-2003 , 02:18 AM
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Hehe allright user added image

# 11 17-09-2003 , 04:06 PM
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hey

check out digital-tutors.com the maya section has a what's new in maya vector rendering movie might help with some of your settings user added image

# 12 18-09-2003 , 05:41 PM
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Hey thanks ^^ Helped me a lot, and great site too, gotta check out the materials tuts *g*

# 13 18-09-2003 , 08:54 PM
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cool no problem i like your model by the way maybe there is a tut for that i suck @ modeling

# 14 18-09-2003 , 09:59 PM
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Thanks user added image
A tut for that? No, it´s modelled out of an incredible genious idea ^^
No idea for some BIG maya-project -> boring->tv program sucked -> modeling user added image

I suggest you use Maya for modeling, so try www.learning-maya.com, a LOT tuts.

A great poly-face-modeling-way (i think) is https://mr2k.3dvf.com/tutorials/max/tutorials_joan.htm It´s for max but its no problem to model like that in maya.

Bad english, sorry user added image

# 15 28-09-2003 , 11:04 PM
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Listen... Joff,man the Vector rendered result you attached is great
I really would like to know how you got so great result(lighting,shading,render settings...etc.)user added image

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