Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 04-04-2016 , 09:36 AM
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Join Date: Feb 2012
Posts: 29

coarse Plastic Bump map?

Hi all,

I'm trying to create a lego man for realistic closeup. I'm a noob to this so please bare with me.
I've attached image.

What I am trying to do is to make an image like this:

user added image


You can see the plastic bobble look.

My model looks too clean and needs some "battle scars"
user added image

I've tried using a map but this is the result:
user added image
user added image

I've looked for tutorials , videos on You Tube , but am stuck.

Sorry to ask guys, any ideas?

thanks. N user added image


Last edited by nathan100; 04-04-2016 at 09:39 AM.
# 2 04-04-2016 , 09:43 AM
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This is the image i'm using


# 3 05-04-2016 , 11:11 PM
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Have you UVed your model,,,,,,,,,dave




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# 4 06-04-2016 , 04:31 AM
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That bump texture doesn't look high enough quality for a extreme close up (and presumably HD) shot. The rectangular bump pattern is a result of the image's pixelation.


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# 5 07-04-2016 , 10:32 PM
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Thankyou.

Hi, sorry for the delay.
Yes, managed to do it.

I'm now stuck on the signal. It's set to transparency using Material Mental Ray X (sorry if not right word).
I've tried putting lights behind it to light up the inside and then was going to use a spotlight with fog to beam out... although I know the edges won't be picked up.

Thank you for the help. Any ideas on the lights?

user added image

# 6 07-04-2016 , 11:12 PM
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user added image

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