Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 11-03-2004 , 08:15 PM
painterdan's Avatar
Registered User
Join Date: Mar 2004
Location: Seattle, WA
Posts: 130

overlapping?

Hey all,

I was just wondering, what is the correct way to overlap objects ontop of eachother

example:

You are making a Roman warrior and moddeled the helmet seperately and want to stick it on him.

Do you just drag and stick the helmet into place...or are there any special steps needed so they move together if you are making a move????

Same question applies to making clothes or armor. Do you do it seperately, dragging the armor onto the figure...or actually deform the pixels(if using pixels) to make it appear the armor is on him?

I am still VERY green using Maya, only experiance is a little bit with AutoCad and very very little on Rhino.

Thanks guys!

Dan

# 2 11-03-2004 , 08:40 PM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
The helmet should be added to the hierarchy of your soldier. Attach it to the head. If you are rigging your character, the armor pieces should be linked to the appropriate bone.

Cloth is a very different story, and if you're as new as you sound, you may want to learn to walk before you run.

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