Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-12-2006 , 02:11 PM
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younglion-Norm Jan/Feb


# 2 29-12-2006 , 10:05 AM
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very nice start user added image


# 3 31-12-2006 , 03:30 PM
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# 4 01-01-2007 , 03:23 AM
Acid44
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very cool lookin dude nice startuser added image

# 6 01-01-2007 , 07:10 AM
Acid44
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lookin good but wats with the gaping holes in his sides??user added image

# 7 01-01-2007 , 07:33 AM
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it's called a work in progress. user added image

Looking cool, work on the front's anatomy some, the back looks pretty nice.

# 8 01-01-2007 , 08:20 AM
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thanks mtmckinley yea i need to fix the front some more.
@ acid- i always model plane by plane, i dont block out the shape first, i just like to model this way.

# 9 01-01-2007 , 12:21 PM
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# 10 01-01-2007 , 10:43 PM
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Loking good, user added image


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# 11 01-01-2007 , 10:51 PM
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i think the abs look too sticky-outy they should flow more with the model if you get what im saying

# 12 01-01-2007 , 11:10 PM
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are you using any photo references for your anatomy? Reference always helps.

# 13 01-01-2007 , 11:38 PM
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# 14 01-01-2007 , 11:43 PM
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lookin good dude user added image

nice render

# 15 02-01-2007 , 02:27 AM
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thanks man but i still have more to work to do on the model, esp the back of the neck, abs, shoulders, etc.

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