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# 1 05-10-2003 , 09:59 PM
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M113 WIP

This is my first model. Im doing it for a hl2 modification and was wondering what the community thinks of it so far. Its done with polygons and i still have the tracks and some interior details to do.I was also wondering where i can find some decent tutorials on animating tank tracks, a moving rear hatch and a working gun.

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# 2 05-10-2003 , 10:01 PM
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Lots of black user added image You might want to crop the image a bit next time...

Anyway, good start. Keep it on!


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# 3 05-10-2003 , 10:03 PM
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ya im really new i still havent figured out all the rendering features or the shaders. is there anyway to change the background to a different color.

# 4 05-10-2003 , 10:35 PM
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Yep, go to the Camera Attribute Editor, and scroll down and you should see Enviroment, where you can pick the color you'd like.


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# 5 05-10-2003 , 11:25 PM
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Originally posted by crimson ghost
ya im really new i still havent figured out all the rendering features or the shaders. is there anyway to change the background to a different color.

what kari meant was rather not the color black, but the big chunk of background around your model. just decrease the resolution and zoom closer to the model - or crop the image out after you rendered it ...

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# 6 06-10-2003 , 02:07 AM
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Has a tank track animator script you could play with, how that will translate into the engine I don't know as I don't know how the Source engine handles tracks. What's the poly count? A lot of detail can always be picked up in texturing.

What references are you using for your M113? From that angle it looks quite shallow and one of it's main distinguishing features is it was a very high sided APC; that's the main thing you see on recognition charts. Might be the angle though - it's a tad difficult to see it like that.

# 7 06-10-2003 , 06:28 AM
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I have to do a poly count but im guessing it is around 10,000 after i added some of the finishing touches. It probably looks shallow because i havent added the tracks yet but i got the blue prints at https://www.onnovanbraam.com/index.ph...prints&g=tanks . Ill go back and check them tomorrow though. Here is the new render. Thanks for the link.

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# 8 06-10-2003 , 10:40 AM
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Whats the poly limit you are working to?


# 9 07-10-2003 , 03:22 AM
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Well i just got done the modelling for the night and i was running at about 15,000 faces when i started and i managed to get it down to 5,508 faces. This is good because the recomended vehicle polys for half life 2 were 9000. this means i have some spare polys to play around with for the tracks.

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# 10 07-10-2003 , 04:35 AM
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This may be very dissapointing news but i must bring it up, if you are making this for half life (or any other game) the final poly count must be in triangles, select the entire model and try doing a Polygons>Triangulate (from modeling menu). Then lood at the poly count. Also on that not i'm sure alot of us would like to see a wire and maybe we could help you get rid of some excess polys.

Id love to see some textures when that comes!



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# 11 07-10-2003 , 03:40 PM
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Depends what version you are modelling, as obviously these have been in use for 30+ years, but your side skirt armour and front plate look rather strange. This is a fairly modern Danish army version of the basic vehicle;

https://www.armyvehicles.dk/images/m113.jpg

Yours looks more akin to the old LVTP5A1, particularly the side armour. But as I said it depends on the look you are going for. If it is a Vietnam era mod you might want to look at it again.

# 12 07-10-2003 , 09:17 PM
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Im going for a modern look the mod takes place in 2015. The next model im doing is a stryker. Thanks for the info on the triangles ill post a wire frame later im guessing if i reduce the faces on any round surfaces and there iterations ill reduce the poly count enough im also deleting the bolts that hold the reactive armor on

# 13 07-10-2003 , 10:06 PM
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It's interesting that you picked such an old vehicle for a futuristic mod - one of the reasons most M113s still in service don't have reactive armour is that the structure can't take the weight and they have been pretty much superseded really. But as it's a fantasy type thing then I don't suppose real weight and structure factors matter- from your thread title I thought you were going for the real M113, my bad.

# 14 07-10-2003 , 10:33 PM
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One of the reasons i picked the m113 was that its so old and reliable especially with all the hype of the stryker not being able to withstand .50cal ap hits. I decided rather than going with an armored force of all strykers ,wich looks like it might not happen from the current news, Id opt for a middle line where the military compromised and used a batch of refit and constructed m113's for troop transport and strykers for escort of convoys. So im not totally going for fantasy because in 15 years i see the american military in a transition from the heavy abrahms tank/ bradly configuration for armored columns to the totally light fast strike forces made up of strykers. Im also probably gonna put a variant of the abrahms with an unmanned turett because i doubt genrals will so readily give up there heavy tanks. user added image

# 15 07-10-2003 , 11:05 PM
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If the US military has to go back to the M113 in 15 years that would be a military joke as well as a military catastrophe, but I am sure it will be an entertaining mod.

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