Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-06-2016 , 10:52 AM
MrTerminator's Avatar
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Join Date: Jul 2006
Location: Germany
Posts: 195

image based lighting + Use Background Shader + FG

Hey folks!

This is my situation:
I filmed a sequence, tracked the camera with matchmover, set up coordinates, all nice and "clean", imported it to maya and reconstructed a few parts of the scene with the "Use Background" Shader. All values in the shader properties turned down except the shadow mask. As a light setup I use Image based lighting via a panoramic picture i took from the same scene + Final Gather. Nothing special.
My problem is, that the reconstructed objects with Use Background Shader are more or less clearly visible, since they are receiving a light diffuse shadow all over the place. They darken the footage and produce a sharp edge. Is it a general problem with such a light setup or is there a way on how to avoid this, while maintaining the look i achieved with IBL + FG?

I marked the background plane, which you can see by the edge it produces

Attached Thumbnails

Cheers,
Roman
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