Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 166 14-04-2004 , 03:20 AM
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now it matches the chin user added image
How are you going to give her hair?
Also, you have to give her a body after that, it wouldn't be complete without it. Just imagine how cool user added image


There can not be Good without Evil, so then it must be good to be Evil sometimes.

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# 167 14-04-2004 , 04:06 AM
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ugh Phantom I will add one ..
no panick the lashes are just trial and eye balls too.
i tried geometry for that but i just dont like it coz its not that real ..
I will try reducing them and thinner maybe and diff shape..aahhh

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# 168 14-04-2004 , 09:18 AM
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its the first time i play with maya fur.. but I dont think jolie gona be very happy user added image

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# 169 14-04-2004 , 10:17 AM
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io dont understand why hair should be such a problem...user added image
my friend has shave n a hair cut maybe I'll try doing it there
in the mean time ..some tweaking but mainly start texturing :bored: :bored:

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# 170 14-04-2004 , 10:18 AM
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hair makes such a difference and if its not done well it'll ruin the model user added image


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# 171 14-04-2004 , 01:13 PM
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The best results with hair that I've seen (aside from the Final Fantasy hair plugin rumered to be included in Maya 6) is using thin strips of geometry, textured with hair and lots of transparancy.

# 172 14-04-2004 , 05:53 PM
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Yeah the stuff in 6 looks cool, I saw some today, as usual Hair is a feature of Unlimited but there are some seriously cool model and shading extras!!

Check the link( if its still there) some is in Japanese though!!

Jango

https://www.15cool.com/Article_Show.asp?ArticleID=113


Last edited by Jay; 14-04-2004 at 05:57 PM.
# 173 14-04-2004 , 09:02 PM
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Thankx michel for stopping buy ...I must say ur tutorial inspired me to do this ..am gona try finishing it...the body and stuff am going to be workiong on seperatly for the school project or I'll fail ugghhuser added image
jango ur model is great did you use a map grid at the begining fo rthe texturing?


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# 174 14-04-2004 , 09:03 PM
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her nose is actually starting to remind me of pamela anderson I must have smooothed something out .Will lokk at more pic and fix it


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# 175 15-04-2004 , 12:46 AM
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user added image blooper

# 176 15-04-2004 , 07:55 AM
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Is it starting to look more similar or less?? evrytime am working and looking at pics I notice a ton of stuff ,they're probably mild but they're there..geezz I keep saying am gona move on ..I decided am going to do geometry for her hair


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# 177 15-04-2004 , 07:57 AM
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:bored

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# 178 15-04-2004 , 09:11 AM
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Hi Anita

Yeah you gotta decide when to stop tweaking it , as it will drive you nuts!! My advice would be to start the hair then once you get that right you'll see your character take even better shape, then you can go back and tweak stuff you're not happy with.

My texture was done by taking a uv snapshot of the mesh into photoshop texture it and then back in again to adjust any stretching, the only real problem area was around the nostrils but that was rectified fairly quick!!

If you want to see a Uv snapshot of the mesh leave me your email and I'll send it to you with some more instructions if you get stuck

Later

Jango

# 179 15-04-2004 , 07:37 PM
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It is looking like her. I hate hair. I do not know to many people who do not mind it. It does look like time to start the textureing.

# 180 15-04-2004 , 07:48 PM
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thankx a lot jango , we did some texturing in class but i remember it was a lotta relax uvs..once I get to it I'll tell you if Iam stuck .user added image


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