Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-01-2004 , 10:53 PM
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Sword of Kamor Update

Here is an update for the sword of Kamor.. Tell me what do u think...

user added image


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Last edited by tricecold; 21-01-2004 at 07:24 AM.
# 2 21-01-2004 , 02:20 AM
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Image size is too big. 640 max.

But it looks good. The Blade looks a little dull?


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# 3 21-01-2004 , 03:24 AM
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looks good to me, I love the handle. The blade could use some touching up i think. But i can't put my finger on what exactly is wrong with it.


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# 4 21-01-2004 , 01:55 PM
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the small blades near the handle would probbaly cut the user more than the opponent... might want to have them tweaked.

The bottom of the handle is also a little too wide the section that sticks out. Making it difficult to hold the sword in certain poses/attacks.

The blade and handle look like they should be longer, disproportional to the hilt.


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# 5 21-01-2004 , 05:11 PM
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yeah, it looks great, just adjust the amount of light that the blade absorbs, and it looks like you used an environment shader that is overwhelming the shader. Twisteddragon33 has great comments also on the anatomy of the sword.


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