Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 06-12-2015 , 05:48 PM
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Join Date: Jan 2011
Posts: 18

Nhair not appearing in right place on render

Okay so I am making an elec toothbrush and am faced with some issues with my bristles. The bristles were made using nHair. The problem that I am having is that the rendered version is different from the playback version. When the toothbrush moves the bristles move as if there is a double transformation issue. However in the hardware playback mode the paint strokes aren't doing this. So how can the paint strokes be in one place on the hardware display but be in another place in the rendered version? Can't wrap my head around it. I have linked the playback, render and outline for view. There are only three ctrls, the Brush head ctrl and the right and left bristle ctrl used solely for the rotation of the bristles. The parent control, brush head, is where all the transform animations happen. Also the grps called geo soucre are the geos where the nhairs are coming from. Any help would be appreciated!






Playback - https://osaintilien55-gmail.tinytak...MzkwXzIyNTE2OTM
Rendered - https://osaintilien55-gmail.tinytak...MzgzXzIyNTE2NjU
Outline - https://postimg.org/image/9ufa07kmx/

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