This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
This is my second character. Polys, Maya 4.5. I have 10 hours into him so far. Their are a few problem areas like the the back of the knee where if he bends back he's only got like 5 degrees of rotation. But all will be fixed soon . I have some pics where I did a smooth but, decided now that I want a ridgid look. Let me know your thoughts. Oh and the head is just tempory. I have sketches, but no scanned for image planes.
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