Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-01-2003 , 07:35 PM
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walk cycle progress

finally got around to attempting a proper realistic walk (though still havnt done the arms yet) - comments/critique if you have the time user added image

# 2 12-01-2003 , 07:49 PM
Kevin
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looks great kal!! really good mate - nice job!

# 3 12-01-2003 , 08:06 PM
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Yep, looking good. Pretty render too. user added image


Danny Ngan
Animator | Amaze Entertainment
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# 4 16-01-2003 , 07:29 PM
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# 5 16-01-2003 , 09:50 PM
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I think it's looking really good. You might consider twisting the hips a teeny tiny bit to give the knees more room to work with. That might smooth out your knee motion a bit, although I don't think it's a problem at all. He is, afterall, wearing rigid armor pieces that will bounce and jitter around when he walks.


Danny Ngan
Animator | Amaze Entertainment
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# 6 16-01-2003 , 10:40 PM
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thanks - good point.. could do with loosening up a.. didnt want to make things too "swingy" as he's meant to be a kind of psycho cyborg.
Gonna have to detatch the darn thing anyway as the local rotation axis on the left arm is completly screwed... I hate doing the troubleshooting bit user added image

# 7 16-01-2003 , 10:44 PM
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All part of being a good character TD. user added image


Danny Ngan
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# 8 17-01-2003 , 12:03 AM
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user added image *grumbles to no one in particular and gets on with it*

# 9 17-01-2003 , 12:27 AM
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kal, i understand completely. I feel your pain...


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
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