This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Maybe someone remembers the boots I created a while back: I reworked the pants and hope I´ll complete this character, after my current work´s done. I´ll animate this one for sure someday, but at the moment I´m so much into Mayas Character Animation Tools that there´s simply no time. Nevertheless, hope you like the progress!
It looks very very interesting This can be something really good. Plz, keep us updated.
Do you have a reference pic, or are you modelling direct from your mind??
Oh, well, guys, sorry that it tooks me so long, but I just finished creating a really good Maya character rig - Currently I´m working on skinning, etc. I´m terribly tired, lots of work.
Well, just like to add a little information: This one´s circa 2 months old. The boots were created with polybox modeling (very easy, very artistic, imo), then poly reduced by myself, the pants with poly per poly, subdivision Surfaces (CPS Script - That´s one hell of a script!). The polycount turned out quite well, with 2 iterations I´ve got 20.000 polys. Rendered with GI_Joe.
Thanks for the comments for my lousy boots, hehe, here´s what everyone waited for:
Last edited by Thomas Mahler; 02-12-2003 at 08:53 PM.
Very easy, actually. I just used the GI Joe lighting script. This script creates a light dome, combined with 64+ directional lights and depth mapped shadows.
Until it´s final I wont create my own lighting setup, GI Joe is a very useful script to fake GI in a very fast way.
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