Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-05-2004 , 06:36 AM
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Texture problem with SubD model

I mapped a texture to a SubD surface and got this. What can I do to correct the flipping of the texture?

user added image


Last edited by maya4todd; 17-05-2004 at 05:57 PM.
# 2 17-05-2004 , 07:55 PM
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I don't know anything about subD surfaces, but I'm wondering... were are the normals pointing to? Maybe they are pointing to the inside of that object instead of the outside.


There can not be Good without Evil, so then it must be good to be Evil sometimes.

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# 3 17-05-2004 , 08:13 PM
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That makes sense. I remember that I duplicated the original and I think normals can flip in that case.

Thanks. I'll check that when I get home. user added image

# 4 18-05-2004 , 01:12 AM
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Let me know when find out. I'm curious as to how subD surfaces work.


There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
# 5 18-05-2004 , 07:16 AM
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I'm still experiencing problems. I think part of the problem is SubD's. And part of the problem came from duplicating the object. If these were purely polygonal objects I could just transfer the UV's from the working duplicate to the original.

If I could get nice round edges on Polygonal objects without adding tons of extra faces from Smoothing then I probably wouldn't be having these problems.

Amapi 3D Pro 7 makes great rounded edges on their polygon objects. I wish Maya would get into the act.

Oh well. It's late. I'll try again after work.

BTW, week after next I'm taking vacation time so I can focus totally on Maya. I've got hours of Maya video tutorials to watch.
Maybe I'll find my solutions during that time.


Last edited by maya4todd; 18-05-2004 at 07:22 AM.
# 6 18-05-2004 , 08:30 AM
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The reason is your UVs are flipped. Flip them back in the UV texture editor and it should be fine.

Alan


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Currently working on: Your Highness

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# 7 18-05-2004 , 02:42 PM
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I'll try that.

In the interim, I mapped another part of the model and found myself flipping the UV's in the texture editor just so that I could sew the edges together. Is this normal?

The edges wouldn't have lined up for sewing without flipping them. By flipping the UV's I'm not flipping the Normals, am I?
It was late so I haven't tried texturing it yet.

# 8 18-05-2004 , 02:51 PM
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yeah dont worry you should be fine, if you find that the uvs are flipped once you are done just flip them back (as one piece) and you should be fine.

Alan


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Currently working on: Your Highness

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# 9 18-05-2004 , 03:04 PM
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So, flipping the UV's in the texture editor to line up the edges for sewing is ok? It doesn't mess with the Normals?

# 10 18-05-2004 , 04:17 PM
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no it doesnt.

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# 11 18-05-2004 , 04:22 PM
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OK, great. Just wanted to be sure I understood correctly.
Thanks, Alan.

# 12 18-05-2004 , 05:33 PM
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's ok user added image


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