Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 61 19-02-2004 , 10:54 AM
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Thanks Pony. That's exactly my next task...


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# 62 19-02-2004 , 01:38 PM
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Added engine thrust fire and some slight exhaust trail. I think I'm pretty much ready move on to the next shot. Bare in mind that this is half resolution and pretty heavy compression...

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# 63 20-02-2004 , 04:58 PM
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Shot 2 completed. Hopefully shot 3 too in a short time...

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# 64 20-02-2004 , 05:48 PM
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Nice so far Kman. I like the sky. Too much noise in the composite for me.


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# 65 20-02-2004 , 06:02 PM
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Yeah, I think it's the compression plus the fact that these are half of the original resolution... I'll post a still frame from each shot when I get them done... (I'm working at 1024 x 576 frames)


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# 66 20-02-2004 , 09:18 PM
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# 67 20-02-2004 , 09:34 PM
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Thats my boy.. great stuff...


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# 68 20-02-2004 , 09:54 PM
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# 69 21-02-2004 , 12:37 PM
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# 70 21-02-2004 , 08:48 PM
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That 4th shot kicks ass Kman! user added image


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# 71 22-02-2004 , 03:14 PM
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# 72 22-02-2004 , 06:24 PM
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awsome man! Im curious as to how you animated all 3 planes the same. Did you ghost them or something? To add abit more excitement, you should add some actual music. I suggest Top Gun. user added image


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# 73 22-02-2004 , 08:37 PM
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I animated one plane (using the mocap technique described earlier). Then made two instances with point and orient constraints (with offset). Added some variation to the duplicates via expressions. Finally I baked everything and offset the keys a bit in the graph editor...


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# 74 23-02-2004 , 05:23 AM
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Very well done!


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# 75 23-02-2004 , 12:39 PM
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man i love this - there going to be any missile firing ? plane blowing up?


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