Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-03-2005 , 11:05 PM
bubbleme80's Avatar
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Join Date: Mar 2005
Posts: 126

Polygon shapes.

In tutorial on cartoon dog, he said ,

"try not to have triangles, and definately stay away from five sided"

I see that when i have non-quads, changing to sub-d makes it kinda funkey looking..

But what is actual problem caused by having non-quads? does it eat up a lot of memory? cause weirdness in animating?

what is the reason that i should not have five sided polys or triangle polys?

Thank you guys, I really really think this website is the most helpful place i have found.

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