Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 22-02-2006 , 08:09 PM
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i know, im changin the head, or addin detail


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# 17 22-02-2006 , 09:23 PM
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on to polys, after i post these two pics

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# 18 22-02-2006 , 09:24 PM
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anotha

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# 19 22-02-2006 , 09:27 PM
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shadeblade, ya betta get started user added imageuser added image user added image user added image


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# 20 22-02-2006 , 09:32 PM
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low-poly wire

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# 21 23-02-2006 , 01:04 AM
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Sorry I'm so slow. I'll try and get a pic up tomorrow. I'm having a few computer issues I need to sort out.


Nobody felt like avenging your death. Sorry.
# 22 23-02-2006 , 01:05 AM
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ok! how do ya like mine so far?


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# 23 23-02-2006 , 02:53 AM
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started at some detail

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# 24 23-02-2006 , 02:54 AM
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more

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# 25 23-02-2006 , 05:38 PM
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at 7242 quads, 14484 tris.

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# 26 26-02-2006 , 11:05 PM
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shade, you gonna be able to do this one?


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# 27 27-02-2006 , 11:37 AM
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It is looking a bit one sided at the moment.


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# 28 27-02-2006 , 07:15 PM
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First update in week. I gained the idea from Thanatos from the game "Chaos Legion"

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# 29 27-02-2006 , 07:46 PM
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cool!


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# 30 27-02-2006 , 11:54 PM
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looks like a Hydralisk from Starcraft to me... but nice start shadeblade

you might want to add a few edges along the arms to add thickness though


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