Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 17-02-2008 , 07:59 PM
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Poly to Subd texture problem

Hey,

Im doing a clown tent and i've just converted it to all subds. The problem is that the texture gets warped and changes from the subd preview?

First pict is the subd preview, second is the converted one.

Any suggestions or is a case of re-jigging the UV map.

Any CC would be good too, its base on a tutorial so i cant take credit for the idea

cheers
Al

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# 2 17-02-2008 , 08:00 PM
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Here's the Subd conversion

Cheers

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# 3 17-02-2008 , 08:05 PM
Jr.Who
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The only difference I see is a little color change. Do you mean something else?

Oh, and since you're using 2008, you don't need to use Sub Ds anymore.

Edit: Ah, now I see it. No, I've never seen anything like that.

# 4 17-02-2008 , 08:29 PM
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have you told the conversion to keep UV's at polygon. When you convert to Sub-D it will change the uv's to use the new Sub-d ones. in the conversion node there is an optin to Keep UV's Poly


Chris (formerly R@nSiD)
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# 5 17-02-2008 , 08:50 PM
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Hey

that sound like what i need to do but i cant find the keep UVs poly option. where abouts is it?

cheers again

# 6 17-02-2008 , 11:08 PM
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Chris (formerly R@nSiD)
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When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
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3rd Place SM SteamPunk Challenge (May 2007)
# 7 18-02-2008 , 03:44 PM
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Hey thanx for your help, but it had no effect at all. Just gonna re do the UV map.

Cheers

Edit: Re-applied the texture and it sort of worked. but it didnt look good enough so gonna redo the UV map


Last edited by Al_mullin; 18-02-2008 at 03:51 PM.
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