Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 24-08-2009 , 10:32 PM
n88tr's Avatar
Subscriber
Join Date: Jul 2009
Location: Netherlands
Posts: 188

Is .FBX the best format for Maya to 3dsmax?

I have modeled some scenes for a client in Maya 2009 Unlimited but he and his artist team use 3dsMax to tweak stuff and UV map, etc. I .FBXed the stuff and emailed it to him but is that really the best conversion method?

We plan to do more work together in the future and I don't want to disappoint him and his team.

My work is just static models without any lighting, textures or animations in them.

Help please. Thank you.

# 2 24-08-2009 , 10:35 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
If there is no animation, texture or smth. else

Go for .OBJ!

And .OBJ stores Uvs i think !

So yeah for Mesh - > .OBJ

i used to work with 3dsmax artist and our work flow were very smooth with .OBJ format user added image


Good luck!

p.s remember when you export to .obj to clear history and freeze the transformations

:p

# 3 25-08-2009 , 12:04 AM
n88tr's Avatar
Subscriber
Join Date: Jul 2009
Location: Netherlands
Posts: 188
By clear history do you mean All History and/or Deformation History? Also what do you mean by freezing stuff, like the whole mesh before I convert it?

Thank you for replying!

# 4 27-08-2009 , 08:14 PM
n88tr's Avatar
Subscriber
Join Date: Jul 2009
Location: Netherlands
Posts: 188
Help? I don't get what you mean....

# 5 27-08-2009 , 09:05 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
find me in skype : shc_cold

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads