Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-01-2010 , 04:27 PM
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render liquids

hi all i want to render juice in a glass bottle i know for clear water i need to assign dielectric materials to the surfaces then crank up ray tracing. so i want to lemonade in a bottle how would i go by doing that (with di-electric material)

# 2 06-01-2010 , 04:31 PM
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smthing like this

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# 3 06-01-2010 , 10:54 PM
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Is is absolutely necessary that you use the dielectric mat?


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# 4 07-01-2010 , 04:21 AM
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whats the other option mia_x material? whatevever method that works would help

# 5 07-01-2010 , 11:19 PM
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Yep, for a static object it's pretty easy, just build it a certain way and slap the mia_mats on them.

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# 6 08-01-2010 , 12:19 AM
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GecT you are like material god here in SM...

Nice render !

# 7 08-01-2010 , 04:49 AM
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Originally posted by ColdWave
GecT you are like material god here in SM...

Nice render !

Lol well no pressure on me then :p Thanks for the compliment.


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# 8 08-01-2010 , 12:27 PM
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umhhh

Yep, for a static object it's pretty easy, just build it a certain way and slap the mia_mats on them.

dont quite understand your explanation

# 9 08-01-2010 , 10:11 PM
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Originally posted by murambi
umhhh
dont quite understand your explanation

What I was saying is that you can insert an edge loop on the inside of the glass (depending on how high you want the glass filled) and extract those inner faces to make the liquid, extrude inwards those border edges to close it up and merge the verts. It avoids the "air gap" effect and makes it look more accurate.

user added image

Check it out


Autodesk Water and liquids - help files

It says three surfaces but I cheaped out and left it at two :x


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# 10 10-01-2010 , 02:50 PM
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the thing is i know all about that when i assign a dielectric material and render it appears black so i crank up ray tracing and still it stays like that but when i assign mia_x materials it renders ok so im kinda confused?

# 11 10-01-2010 , 06:26 PM
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It's probably the way that it calculated rays. Shouldn't be a problem. If it looks good, it is good user added image


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