Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 26-07-2004 , 03:08 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Cheers Dude, I dont know about the model though I think George would be severley pissed off, and have my guts for garters!!!

# 17 26-07-2004 , 03:43 PM
roach105's Avatar
Subscriber
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
i just love your texturing. I don't think anyone here will tell George about the model!

it will be simplymaya's little secret

# 18 26-07-2004 , 07:08 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Cheers Roach

_J

# 19 26-07-2004 , 07:15 PM
RickStefani's Avatar
Registered User
Join Date: Sep 2003
Location: USA
Posts: 658
Looks awesome. The thing I really like about your designs are their simplicity. All the parts are integrated or designed together. I think most ships I see look like a bunch of junk put together but in real life the air and space vehicles are always integrated and the components protected by an outer skin. Only military ground vehicles have a lot of exterior type stuff but that is usually for predetonation of RPGs and some added ballistic protection.

# 20 26-07-2004 , 07:23 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
You'd have to be CRAZY not to love those textures! And the model of course... user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 21 26-07-2004 , 07:30 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Cheers Rick and BlomKaal

I think simplicity is always the best. I see stuff on sites that win competitions, and as well as the models are made they are just way too fussy, you also want to be able to recognise what you're looking at without all the clutter. Thats why design is so important before even touching the programme itself. Wait til my site is up and see all the 2d stuff, theres more than 3d at the moment !!!

_J

# 22 27-07-2004 , 11:19 PM
vedic kings's Avatar
Registered User
Join Date: Oct 2003
Location: florence OR, USA
Posts: 958
Hey the 2nd one is much better!

Cool ship, and the textures are niceuser added image

# 23 16-08-2004 , 01:47 PM
Subscriber
Join Date: Jun 2004
Posts: 78
Great design. Brill texturinguser added image

# 24 20-08-2004 , 05:54 PM
GateKeeper's Avatar
Subscriber
Join Date: Sep 2002
Location: Texas
Posts: 171
I really like the texturing you did for the ship.

How did you assemble the texture for that. I've always wondered how to make the type of texture where it looks like its made of seperate smaller panels without looking like a grid bump map.

Great ship!


~GateKeeper
Not really certified not really new!
# 25 20-08-2004 , 07:03 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey GateKeeper

First of all, thanks!!

Well the texturing is basically 1-1 uv mapping, you know. For this I did planar on Y top and bottom and the side were thru either X or Z. Then just tided it all up and positioned them accordingly in uv space. They're 2048 res for these. Then into photoshop for the artwork. I do a hell of a lot of back and forth so stuff is positioned right, some times I might have to strech the bits back and forth depending if they look too stretched in areas. The engines are cylindrical mapped with separate shaders for each too. I duped one engine flipped uvs and re colored the map so it was different as well.
In some cases I will use Automatic mapping on vehicles but I prefer to do it 1-1 so I dont spend hour sewing the uvs together. Its okay for some stuff but most of the time I tend to avoid it.

_J

# 26 21-08-2004 , 02:33 PM
RubberChicken's Avatar
Subscriber
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
Really cool design, model and texturing... sniff I want to be that good!


Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
# 27 21-08-2004 , 04:27 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Cheers RC

_J

# 28 22-08-2004 , 10:11 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988

sniff I want to be that good!

Don't we all.


Imagination is more important than knowledge.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads