Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-07-2007 , 01:30 PM
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Rigging with Blendshapes

Hello all.
I've just finished creating a rigg for a character but i have a problem. It was deforming weirdly in areas like the stomach and arms so i wanted to try to make a simple muscle system to fix it. I managed to work it out by using a Nurbs sphere with a sculpt deformer for the stomach but i need some help connecting that to the rigg.
Is there any way to make it so that when the spine rotates along the Z axis it makes the blend shape for the sphere go up or down?
Any help is appreciated user added image

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