Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 346 02-10-2011 , 03:18 PM
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This may be as much as ido on this one, but as its going to part of a montage some clips can be short!

Comp 2 3 - YouTube


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# 347 02-10-2011 , 03:27 PM
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Hi Paldav
Looks great ( I thought I was the only one who kept fiddling with stuff, but you take the cake user added image ).
If you want a quick irregular floorplane, you can do a couple of things:
-sculpt with the artisan brush in Maya
-convert the groundplane to softbody and add a turbulence field to it
-use ZBrush/Mudbox

# 348 03-10-2011 , 01:46 PM
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cheers mastone, as i havnt tackled terrain before i will cirtainly experiment first thanks!


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# 349 03-10-2011 , 10:25 PM
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I do the first as mastone suggested paldav...but low poly and then into Zbrush...otherwise the mesh becomes too dense...then normal map. I have used a method that can extract 'z' values from satelite images but its a real bitch. I can use my Survey software but it doesnt translate well into Maya. I did have a tut somewhere...hmmmm

Cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 350 03-10-2011 , 10:37 PM
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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 351 04-10-2011 , 06:21 AM
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The explosions need abit of color correction and add a little motion blur I'm sure that will help give the crafts a sense of speed

# 352 04-10-2011 , 06:54 AM
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cheers bullet your a star, thanks for all the feedback guys!


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# 353 09-10-2011 , 05:09 PM
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Took a rest from snowscaping to rig the walker, hope to post a cycle soon, this will deffinately be funny.....

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# 354 11-10-2011 , 01:21 AM
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oh dear that looks too complicated for my small brain

wheres my banana


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 355 24-10-2011 , 07:57 PM
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snow test

so ive done a displacement map and experimented between software and mental ray, this test is my software render multiplied over the mental ray one

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# 356 24-10-2011 , 08:00 PM
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That snow is looking great.

# 357 25-10-2011 , 12:08 AM
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Looking good man...how did you end up doing the terrain may I ask?

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 358 25-10-2011 , 06:22 AM
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cheers bullet, i found this hieght map on the net, then..
create a lambert - show connections ( so you can see the shading group node)
create a displacement node and drag it onto the group
connect the image to displacement
tick alpha is luminence then go daft with the alpha gain +150 offsett -80 : render in mental
when happy convert-displacement to polys.


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# 359 25-10-2011 , 06:24 AM
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sorry, had to make smaller and convert to jpeg.

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# 360 25-10-2011 , 09:06 AM
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Also the more dense the poly plane the more detail and less artefacts you will get. This is the first time i ever used it and will be looking to use it more often!


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