Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 17-03-2006 , 10:52 AM
j5ive's Avatar
Subscriber
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752

Checker-ing UV layout

How do I increase the amounts of checkers used when testing my uv layout ? I've increased the repeat uv though it is still not enough yet the checkers have become blurred. Please help.


If you believe in telekinesis, raise my right hand.
# 2 17-03-2006 , 04:43 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
to eliminate blurring open attribute editor. hit your shader tab and open the hardwareTexturing tab. increase the texture resolution to 256x256.


everything starts and ends in the right place at the right time.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads