Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 05-04-2006 , 11:28 PM
Subscriber
Join Date: May 2005
Location: Vancouver
Posts: 15

game model of 1911 colt 45

hi all, i'm trying to finish up this "colt 45" model but not sure what else i should do. so far i've just got the colour map pretty much done and now i'm working on a spec map.

the model is 633 tris, i'm shooting for something that looks current gen (ps2) but don't know much about industry workflow.

any feedback appreciated.

thanks!

Attached Images
# 2 06-04-2006 , 08:26 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
looks fairly good so far, have you got a wireframe so we can see how good the geometry is?


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 3 06-04-2006 , 10:08 AM
Subscriber
Join Date: May 2005
Location: Vancouver
Posts: 15

wireframe

hey, here's the wireframe.

the model was originally just going to be an accessory on my character's belt, but i'd like to finish the gun properly and use it in some cycles (for portfolio).

are normal maps used on game models of this LOD? or is spec and colour enough?

thanks for looking!

# 4 06-04-2006 , 10:10 AM
Subscriber
Join Date: May 2005
Location: Vancouver
Posts: 15

colt 45 wire

sorry. here it is.

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads