Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 07-10-2007 , 08:31 PM
Radical Edward's Avatar
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Join Date: Jan 2006
Posts: 234

simple tree, UV problems

I'm trying to model a simple tree - I make the trunk from a cone which I bend and stretch about, and then do the same for a branch. The problem is merging the trunk to the branch. Booleans creates a horrible mess and it utterly destroys the UV map when I try to get rid of the >4 sided faces it destroys the UV map. I can only have 4 sided faces at maximum, because I want to move my basic tree into zbrush to model it more there. Does anyone have any advice?

# 2 07-10-2007 , 08:37 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Dont use boolians, they cause a nightmare with geo.

I would use a cube and extrude the branches that way, you will still have to UV map it as adding the geo to the cube will mess up the map, but a automap will do it fine if your creating the texture/detail in Zbrush


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