Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-03-2005 , 11:37 PM
nonclemente's Avatar
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aki_the boy samurai

hehe
it's nice to be back,

i've been busy a bit.

need help on the color scheme on yhis character,
still have to map it though,

what do you think is a better color scheme?

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You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
# 2 29-03-2005 , 01:23 AM
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try the colour black for the overalls since this is traditional japanese samauri/ ninja colours- but if your just gonna use those colours- i like the dark blue one better user added image

# 3 29-03-2005 , 10:49 PM
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tanx.

it's a character for animation with mayj, he has
a olive green ninja, i was thinking of a contrast color scheme or maybe a complementery.


George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
# 4 30-03-2005 , 08:42 AM
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whatever you do, dont use black, a dark red or dark green would be better, both colours appear black at night and in the shadows.
also soften the model

Daeuser added image


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# 5 30-03-2005 , 11:14 AM
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Originally posted by nonclemente
tanx.

it's a character for animation with mayj, he has
a olive green ninja, i was thinking of a contrast color scheme or maybe a complementery.

ah right, in that case i would try something unique and go for the opposite colour of green, apposed to complement it - may produce a unique effect since your having 2 opposing colours together - the crimson red is pretty nice.

or if you still wish to complement the green nin then blue is a better constrast than yellow (yellow is plain yucky... for a ninja anyway, just my opinion though user added image )

# 6 30-03-2005 , 11:30 PM
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tanx pips,

i'm currently creating blend shapes for Aki so i'm skipping texturing, but the face is already being done by Ara, the one who made the sketch of the kid for referrence.

i also like the red, since i'm a big fan of miami, hehe

again tanx guys.


George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
# 7 04-04-2005 , 08:23 AM
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texturing the face, here is what i've done so far,
almost finished on the blendshapes,

this is rendered by cornholio using subsurface staff i'm not really sure.
hehe

hope i could advance, i'm a bit stucked on the hair.
i've tried two approach,
one: a whole polygon for the hair
two: nurb strips and i'm going to map with transparency.

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George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
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