Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 05-09-2007 , 05:30 PM
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vigilante soldier

Hey Guys,

most recent project complete, c & c welcome.

Thanks user added image

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# 2 05-09-2007 , 07:12 PM
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Join Date: Apr 2007
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This is pretty sweet, I like it a lot, especially the way youve posed him.
Well done.

One crit, though - it might just be me, but it kinda looks like he has chest muscles on his back, should probably tone those down a little.

Good job man.

Class

# 3 05-09-2007 , 09:42 PM
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nice model man!!!!!!!!!!

any chance of seeing it from a couple diffrent views and a wire fame would be nice too

# 4 06-09-2007 , 01:03 AM
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Thanks for the comments guys much appreciated.

I can see why you think his shoulder blades might be slightly big, bit too buff maybe.

I have a wire frame here of this pose.

Cheers

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# 5 13-09-2007 , 01:06 PM
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Very cool model! I would raise the shoulder blades a bit, and make his triceps more pronounced. You know a guy like that does push-ups for fun. Keep up the good work!

# 6 14-09-2007 , 02:52 AM
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that is awesome man i love it.

how did u get the final render looking so smooth because his polygon count looks very small for something so nice and smooth, is the final render in subds?


# 7 15-09-2007 , 05:55 AM
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Thanks for the comment. The wireframe you can see is the low poly version sitting on top of the smoothed version.

I prefer to show the low poly mesh on top so you can see how it is modelled as the smoothed wireframe doesn't show that too well.

The final render was final gather

# 8 15-09-2007 , 06:03 AM
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ah final gather is great, how long did it take to render that frame?


# 9 16-09-2007 , 03:43 AM
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well the render is a smaller version of an original 4K render that was used for Escape Studios. But can't recall how long the 4K version took a while i think?!

# 10 18-09-2007 , 08:46 AM
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Great job .....user added image

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