Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-10-2007 , 01:54 PM
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kurt - You up for another tutorial addon


# 2 11-10-2007 , 02:53 PM
Acid44
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that would definately make me get the mech tut come christmas time that would be sick

# 3 11-10-2007 , 03:20 PM
Jr.Who
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# 4 11-10-2007 , 04:52 PM
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Originally posted by Jr.Who
He made the new one with all that stuff, all on 8.5.

That model is easy to rig. It has no pistons in it. It's like rigging any biped model.

This mech would be a better tutorial. It would have to cover aim constraints and pistons. I know how to parent the parts and even set up the aim constraints for the piston. But I don't know how to then set up IK handles so I can pose it by moving locators rather then moving each joint, which is tedious.

I have not purchased the texuting part of the mech tutorial yet. But I have to be honest, I would drop everything to get one good mech rigging tutorial!

# 5 11-10-2007 , 05:13 PM
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Unfortunatlly im not much of a rigger=(i'll talk to dave about it..


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
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