Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 91 17-06-2004 , 08:35 PM
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Exactly that! Send us a render once you have fixed these issues. Right now, you have my vote for the best model!

Cant wait to see M. Mino with arms and armor!

# 92 17-06-2004 , 08:40 PM
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Yeh sorry closest to head user added image Couldnt think when I was writing that post had 4 hours of exams shortly before..


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# 93 17-06-2004 , 10:38 PM
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ello,

mantat, rubberchicken - here's the newest render with the dark parts near the head - changed the texture slightly and the bump - started on the armour - no textures yet

hope your exam went ok chicken

comments/crits welcome

Attached Thumbnails

cheers

Rich
# 94 18-06-2004 , 12:51 AM
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I think the dark-to-light texture on the horns looks much better. Very good. I can't wait to see more of the armor, too..

# 95 18-06-2004 , 01:28 AM
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cheers owmyi - yeah i agree it looks better this way round

slight update, changed the texture on the front plate - still not sure what to go with texture wise

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cheers

Rich
# 96 18-06-2004 , 04:14 AM
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For the plate armor, my suggestion is to go with just a breastplate on the front with straps attached to it that goes down in the back in a X patern. But if you do this, you would have to forget the shoulder plates, but I think it would worth it.

The thing I like the most about this model is the texture of the skin so the more you show it (with the tatooes) the better it is IMHO. Still, the poor mino need some armor to protect himself againts the evil adventurers...

edit: Btw, do you ever sleep?

# 97 18-06-2004 , 08:00 AM
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I think its all spot on!!! Perfect!!!

BTW thanks cb8rwh, apprecieated. (I also hope it went ok user added image )


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# 98 19-06-2004 , 10:12 AM
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Mantat - I know what you mean about the tattoos, I like them as well, but I def need armour for the poor defenceless creature user added image I do sleep, just getting some practice of not much sleep for when I become a father in september user added image

Chicken - cheers matey. what sort of exam was it?

Here's an update on the arm protection thing..

comments/crits welcome as ever user added image

Attached Thumbnails

cheers

Rich
# 99 19-06-2004 , 10:49 AM
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That arm thingy is looking very cool, and the exam was GCSE chemistry.
BTW congratulations on your child user added image


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# 100 19-06-2004 , 02:43 PM
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hi can u explai nme ur shading network? i mean did u unwrap the whole model? and whats with the bump map on the horns...did u unwrap the horns and then put this bump map on? i need it to continue my project...

# 101 19-06-2004 , 03:12 PM
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cheers chicken - I need to dirty up the leather a bit but it's abase

dragon - yeah I unwrap the whole body included - export to photoshop - create the colour and bump using gradients and a couple of filters (noise and texturizer:canvas) then create the shading network see below

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cheers

Rich
# 102 19-06-2004 , 04:13 PM
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bit of an update - textured the body armour - still need to dirty it up - if i can - and add some rivots etc

comments/crits welcome

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cheers

Rich
# 103 19-06-2004 , 04:28 PM
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Look very cool, but it would be even cooler if u put blood marks on the armour and the nail things on the wrist band.


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# 104 19-06-2004 , 05:57 PM
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Thx a lot cb8rwh but what i cant understand is the "file10" (colour map?) connected to the blinn which is the HORN and i see the horn only in black/white like the background of the uvmap u also show....do u understand?

(if u have msn or icq or so...plz write me a pm wanna talk with u if possible)

# 105 19-06-2004 , 06:03 PM
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ok, i like pretty much everything...except the wrist band, the spikes could be done a lot better. I know you have the modeling skill to make it happen too. it just seems like it could have a cooler design..

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