Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-06-2004 , 02:14 PM
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Best way to cap/enclose open shape?

Let's say I make a simple cylinder with no caps (or any similar shape like a cube with no "lid"). What is the best way to cap it off after the fact? Is there a simple, semi-automated way? And by "cap it off", I mean a tight form fitting cap with no gaps and full surface attachment.

Thanks!

# 2 18-06-2004 , 02:51 PM
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Polys: Use Polygons > Append to Polygon Tool

Nurbs without deformation: Surfaces > Planar

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