Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-09-2007 , 02:07 PM
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Join Date: Sep 2007
Posts: 1

help with a few edge and extrude issues

iv been a max junky for about 3 years as a hobby but i am finally getting a position as a 3d modeler. the only thing is, the studio where i am going to work uses maya and i dont know maya. so im trying to pick up the pieces. please watch the video and help me out. thanks guys.

www.erikmjelde.com/maya_help/mayahelp.swf

# 2 30-09-2007 , 02:52 PM
Jr.Who
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Posts: n/a
Hey Erik,

Although I can’t help you with all of your problems, I can help you on a couple.

Your second question:
To use an “Extrude by Polygon” function in Maya. What you want to do is extrude the faces, then Shift+Ctrl+Right Click and go to “Toggle Keep Faces Together”. Also, if you go to the Edit Mesh menu, you’ll see it at the top.

Your fourth question:
About the extra edge on the bevel. I‘ve never used the bevel thing before, but I think that all you’ll have to do is select those 2 edges you don’t want and delete them.

Your last question:
You probably would want to use the Split Polygon tool or the Cut Faces tool. Both can be found under the Edit Mesh menu.

Did you check out the free tutorials that are on this site? Do you have any other questions?

Welcome to the SM forum!
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# 3 30-09-2007 , 10:44 PM
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Hi There,

I couldent see your video. but if I get the bevel question of you open up the poly bevel theres an option for the number of sections that it has, this determines the number of divisions that are added to the bevel, have a ply with the settings to get a feel of what they do.
I remember that Alias used to have a Max to Maya guide, not too sure if Autodesk keept this up though but it might be worth checking out, it goes over the tools in maya and what the equivilent is in Max.


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