Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 09-01-2010 , 09:43 PM
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Ok "F" will do the trick but in my case the camera far length was set to 1000 . If you still don't see the .obj ( like me ) just simply select your camera and update the far length to 9999. Will do the trick..

I'm a little busy right now with exams , and some paid job ... so i'll join ASAP ...

 
# 32 10-01-2010 , 03:45 PM
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This is nice idea for a competition, however, i'll probably skip is, as i'd rether prefer to make something that i can design completly from ground up, and have a lot of freedom to what exactly to make. Therefor, i just find it a bit too specific for my taste.

Don't get this wrong though, i'm sure many of people here are crazy about this idea! user added image

Anyhow, looking forward to see what you guys make!

 
# 33 10-01-2010 , 04:28 PM
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Fair comment Sil - Valeor, horses for coarses as they say. I see what you are saying.

With the amount of interest shown when I mentioned it, theres not many starters, maybe they dont like the rules LOL....oh well their loss, on the prizes!

Jay

 
# 34 10-01-2010 , 04:35 PM
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More Refs

Hey Guys

have attached some more Refs for you. You may have seen these about on the web already, but these were done by Scott Patten who worked on the intial designs in Zbrush and XSI by the look of it.

Take not of the Sam Worthington Image top left, you can clearly see his features in the lower part of the head, mouth etc, the rest is just Navi. That all ya need to do is the very same, but of yourselves - as best you can.

Jay

Attached Thumbnails
 
# 35 15-01-2010 , 02:24 PM
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# 36 05-02-2010 , 01:40 AM
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Jay, will you be organizing the next challenge? I just got my desktop back up and reinstalled my Maya. I don't have time to enter this challenge but might enter the next one.

 
# 37 05-02-2010 , 09:21 AM
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I dont know mate. If anyone doesnt object. I suppose I could

Jay

 
# 38 11-02-2010 , 01:18 AM
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Guess there's no objections Jay, how about a stereo 3D comp?

 
# 39 11-02-2010 , 01:51 AM
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Cool, I'd be down with some 3D if I could figure out how to do it.

 
# 40 11-02-2010 , 08:16 PM
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How woulod one actually do that, and set it up for the people who don'e have the proper eyewear to view it?

Unless you're lucky enough to have one of those new Phillips tv's that will take any image, and project it in Stereo 3d, without glasses of any type,

I want one!

I can see it now, i'm the only person i know who has 64 inches of desktop space spread across 2 32 inch hd tv's. Yet here i am, dreaming of having two 32-37 inch Phillips Tv's like that, for my computer, that will show everything in stereo 3d, without glasses, at 1080p.

.......I'm a monster.


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# 41 11-02-2010 , 10:11 PM
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Just create 2 cameras in your maya scene, place them close to each other and toe them inward just a tad....render a frame from both cameras.The cross-eyed method is best for this as you wont need any glasses. Or screen some cyan and red over the pics via photoshop and grab a pair of anaglyth glasses to view.

 
# 42 12-02-2010 , 01:51 AM
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With Maya 2008(?) or 2009 and above there's dedicated stereoscopic output, but I don't even know where that is in Maya.

EDIT: Aha! Create > Cameras > Stereo camera

 
# 43 12-02-2010 , 02:05 AM
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I use maya 6.5, so i don't have that option, but for the ones that do, there ya go. cheers stwert!user added image

 
# 44 12-02-2010 , 05:44 AM
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I have never successfully been able to get the cross eyed method to work for me.

....maybe i need better instructions?..LoL

G-man


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# 45 12-02-2010 , 09:59 AM
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Originally posted by Jay
I dont know mate. If anyone doesnt object. I suppose I could

Jay

No problems here - this was/is a well planned challenge and everyone having a go seems to be having fun with it.


 
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