Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
ok starting to work on the scales have to hurry up, still missing the engine and the smaller details. I decide to change the back a bit not too much and add some lines on the front cut. And also should do the UV's and textures and render till Monday. It's going to be a long weekend for me . Cheers.
yea not too much just for my own satisfaction. I'm planing to make one studio like render and one clay , ambient occ like to express the shape and the lines a bit better
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