Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 05-10-2006 , 08:30 AM
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that definately helps.
i gave the alpha gain trick a try, it didnt seem to do much differnce. i went and tried it on color map, i plugged a spec map in the alphaGain of the colour, bu it acted kinda like plugin the spec into the difuse slot.
filtering in maya is weird now that im texturing stuff with small patterns [fabrics]
thers no way to completely turn off filtering for MR, but maya renderer is possible to do so.

i worked on the skin more and the boots. im going to finish the gun strap the rig and pose and do some render shot.
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# 17 05-10-2006 , 09:05 AM
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i loves those texturing on boot nice texturing
vladimirjp:attn:


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# 18 05-10-2006 , 05:37 PM
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Originally posted by FubaR
Could you post a wire ? user added image

heres some wires of the meshes.
user added image

# 19 05-10-2006 , 06:50 PM
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vlad, this looks amazing... although i'm shocked to see that your boots don't have any (or rather... somewhat diminished) wrinkles in them... i've owned both hard AND soft leather boots and over time they all get noticeably wrinkled in a way.

something that i never really understood... why model the body of the character if you model clothes for him that go over top? neck/collar bone area i can understand, also parts of the arm... but the whole torso?

oh and will we see the shoelaces tied (with loops and such) at the top, or just the criss-crossing?


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# 20 05-10-2006 , 11:42 PM
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Hey Vlad

Try the Color Gain, sorry mate my typo...apologies


That should do it

Jay

# 21 06-10-2006 , 12:56 AM
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i did plug into the color slot.
not much happen there.

ive been using the clamp node and contrast nodes a lot for these shaders. working out ok. i just wish maya had built in "intensity nodes, or saturation or color correction" nodes like xsi.
@NeoStrider: you're absolutely right about the cracks and wrinkles.
but i dont think i had them in mind when i was modeling or UV'ing. i basically pelt mapped almost everything.

some renders. time finishing touches and clean ups and some rigging.
user added image
user added image


Last edited by vladimirjp; 06-10-2006 at 12:58 AM.
# 22 06-10-2006 , 01:01 PM
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Hi Vlad,

I think the thread(?)/pattern size on the pants is looking a little big for the material that it is but other than that things are looking cool user added image

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# 23 06-10-2006 , 02:38 PM
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Yeah good spot Si,

I agree, It looks to big and sack like. perhaps bring it right down like denim sized

Cheers
Jay

# 24 06-10-2006 , 08:46 PM
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youre both right.

i didnt like that pattern/color at all.

i made a more flet-like/sweat pants'ish look.
the modeling was too loose and too many folds to be denim

ill probably reduce the bump on this one too.
thanks for cthe crits, well appreciated

user added image

# 25 06-10-2006 , 09:59 PM
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Hey Vlad

Well Done, much nicer, look forward to the rest

Jay

# 26 07-10-2006 , 02:15 AM
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hey vlad -

still not sure about those pants - they are looking a bit wooly to me - but this is still looking awesome mate.

By he way have you got some animations on you tube? I saw a couple with the same name.

Good work! user added image

# 27 07-10-2006 , 03:41 AM
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thanks.
i still dont know about the pants either.
im going t try a velvet shader for MR and see what i get.

yea i have a few animations on google video. youtube sucks. bad frame rates.. basic stuff user added image
funny how google just bought you tube...:blush:

# 28 07-10-2006 , 07:25 AM
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Vlad

I'll email you a couple of textures later on. Got stuff to do right now, I have some good fabrics, that may be more suited to this type of character...

Cheers
Jay

# 29 07-10-2006 , 02:27 PM
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cool. thanks Jay.
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# 30 07-10-2006 , 02:45 PM
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Wow, great work. I wish I could texture like that.

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