This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Acer Aspire 5741G
Intel Core i5 - 430M With Hyper Threating and Turboboost.
Nvidia GeForce GT320M with 1GB VRAM, and CUDA technology.
4GB DDR3
500 HDD + 320 ( my seagate 2,5'')
It's working like a charm... for now. You remember my old crappy 14'' Monitor + 3Ghz Single core + Nvidia 128 VRAM + 1GB RAM.
This is spaceship and i'm so happy.
I also have another tool in my pocket it's called
FurryBall, Real Time GPU rendering. IT'S AWESOME! How fast can you make your scene for a final render with mental ray..
It was 940$ here in Bulgaria. Yeah furryball is awesome BUT i can't get the Mental Ray materials to work with it... so it's not that good if it doesn't support mental ray mat.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off