Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 19-07-2003 , 06:17 AM
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July Challenge - lgessoni - Noobie

Hi to all of you!!
I saw this chalenge only yesterday, but even being a noob and knowing that i dont have a chance to win, i hould like to participate, after all, bad it isnt going to do! Hope that it isnt too late to enter the chalenge.
I started to model this mutant chicken today, and i will be glad if you post a coment / sugestion
(forgive me if i wrote too many things wrong, but i dont write so well in english)

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# 2 19-07-2003 , 06:20 AM
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another image

here is another image of what i am doing (no wireframe this time)

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# 3 19-07-2003 , 06:21 AM
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another image

yet another image

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# 4 19-07-2003 , 06:22 AM
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another image

this time a rendered one

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# 5 19-07-2003 , 06:25 AM
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another image

Now with the tooths ( i think that this is how to write it, but say if i am wrong)

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# 6 19-07-2003 , 02:32 PM
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when theres more than one, its teeth user added image


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# 7 19-07-2003 , 03:52 PM
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Hey man this looks really good user added image. I love the whole head :thumbsup:. One thing thats hard to beleive is you whipped this up in one day and didnt read the rules like we have posted here on SM. You have to post progress shots from when you started the model to when you finished the model, keep that in mind.

One thing i notice is that you have a major abundance of polygons.. is that with a displacement map baked on or is that after its smoothed? lol, i love his little shirt though user added image. Cya


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# 8 19-07-2003 , 04:01 PM
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many polygons

there is many polygons because of the mashe smooth

# 9 19-07-2003 , 06:21 PM
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Corn Granade !!

here is the mutant chicken powerful wepon, the corn granade !!!

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# 10 19-07-2003 , 10:42 PM
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wow, that meshsmooth had a hayday with your wireframe. probly just looks twice as dense cuz it's in triangles.
looks really great so far, keep it up.


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# 11 20-07-2003 , 06:08 AM
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HOLY CRAP.........Im screwed. That is amazing. All that in one day. Im speechless!!!!!


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# 12 20-07-2003 , 06:44 AM
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Thx for the comments, but doing the main part of the project (at last in this case) is the easy part. The details are the hard part, and they are what makes something great and not only normal.
The details are also the part in wich i have the most problems, and usualy my projects turn to be something simple because the lack of detail, but i will try to work harder this time.

Here is the image os the new eyes of my character (it looks more crazy now)

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# 13 20-07-2003 , 06:50 AM
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Ringed

My character is ringed, but I dont know how to pose him yet and have more to do before posing and final rendering. Anyone have an idea of what can i make to control him? A golden egg? A yellow cage to put it on? Maybe a remote control?

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# 14 20-07-2003 , 06:53 AM
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Here is a new texture

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# 15 20-07-2003 , 07:00 AM
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Sword

Here is the sword i made for him
You can see that i have draw the blades outlines with the pencil curve tool and then aplied a planar on it, then convert to poly and extrude, mesh smooth
The other part of the swrod was made by box modeling, as you can see.
( i modeled the hole body from a box too)

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