This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Don't get me wrong I am not trying to bash you, but this needs a lot more work, looking at your work I am thinking you want to be a character artist right?
Look at anatomy a bit better and try to get some definition and personality in the models and they don't need all those passes and breakdowns just show one cut with the resolution of the maps and the maps used .
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