Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 04-11-2004 , 05:52 PM
fire_master's Avatar
Registered User
Join Date: Nov 2003
Location: Oakland Ca.
Posts: 217
his bicepts, tricepts could be more defined

and weather you want to model a head or keep the one you have all has to do with what kind of mood you want for this charictor, do you want a serious charictor, or like just a little thing to play around with that will determine what you want to do as far as the head goes


Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
# 17 04-11-2004 , 09:09 PM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
well i had just planned on leaving it a circle. like the wal mart dude buffed up. for a cartoon


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 18 05-11-2004 , 12:35 AM
fire_master's Avatar
Registered User
Join Date: Nov 2003
Location: Oakland Ca.
Posts: 217
ahhhh gotcha ^^

"we roll back pricesANDdazzle you withninja greatness XD"


Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads