Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 31-03-2011 , 08:12 PM
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Join Date: Mar 2011
Posts: 18

no displacment with normal/disp maps


# 2 31-03-2011 , 08:44 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
normal maps dont displace geometry. you should use a displacement map.

# 3 31-03-2011 , 08:57 PM
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Join Date: Mar 2011
Posts: 18
pretty sure i tried displacment map also but ill give that a try

# 4 31-03-2011 , 09:13 PM
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Join Date: Mar 2011
Posts: 18
does disp map work in maya viewport?

# 5 31-03-2011 , 09:20 PM
Perfecto's Avatar
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Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
I use a Heightfield in order to see displacement in viewport.


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