Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
THought that I would post this for your opinions, I am going to use maya's new vector render for this one. WHat do you think? Any critiques? Haven't added materials yet. I am trying to model
Ryoken. Thanks guys,
Brian
Ah, so nice to see one of your models again , great! BTW, i have a question.. how did you get the padding to go so nicely around the knee guards (The torus thingy) Just wondering .
"I should call you sugar maple tree cause i'd totally tap that" haha
a friend at work showed me this little "statue" of a mech for a game? Never heard of it, I think its some form of mech warrior, can't find any images of this mech online, so i modeled it off of the litte figure, so the proportions may be off... How did i do the little torus thing? the middle is just inset, and I got the hard edge after i converted it to sub'ds. THanks,
B
i have about 4 other ones, i am rendering 3 of them right now, I wil get back to you with the new renders, you guys should let me know witch ones you like better. THanks alot for all of your input so quickly!
Brian
Hey Brian, Vector will be a pain to setup at first. you have to select whick edges will be soft and hard to get what you want, but the outcome is awesome.
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