This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I wouldn't attach the handle to the bucket. I'd just place it so it looked right.
But otherwise, you'd have to Edit Nurbs > Attach surfaces.
There isn't a noise modifier that I know of. I generally use a lattice or maybe a Sine modifier.
Bend and stuff can be found in the Animation menues under Deform > Create Nonlinear >
The bucket in the picture seems to be a little narrower at the base than yours. I think the bottle in the picture might also be a little thinner than the one you've made.
Looking like it should be a good likeness, though. :tup:
One more question. I've created a curve to represent the handle. How do I attach a circle to follow that curve so I get a solid surface? I think it was called loft in MAX, but deosn't seem to work the same way in Maya. When I select the curve and a circle it "morphs" the twio curves together... but it maybe something in the loft settings to get what I want?
In Maya what you want is called Extrude. Select the circle first (this is the profile curve) and Shift select the curve (path curve). SUrfaces > Extrude. You'll probably want to play with the settings to get it to follow the path, keep profile normal, etc etc.
Maya's Loft will just create a surface between 2 or more curves. That's why you got a weird shape.
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