Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 01-06-2006 , 07:48 PM
Triskelion's Avatar
Registered User
Join Date: May 2006
Location: Bath, England
Posts: 16

Planar Problems!

Can anyonw shed any light on this?

These are just curves:

Attached Images

Knowledge is knowing a tomato is a fruit; Wisdom is not putting
it in fruit salad.
# 2 01-06-2006 , 07:49 PM
Triskelion's Avatar
Registered User
Join Date: May 2006
Location: Bath, England
Posts: 16
After a planar (selecting outer circe then inner shapes)
I am getting this:-

(They are seperate curves not duplicates)

Attached Images

Knowledge is knowing a tomato is a fruit; Wisdom is not putting
it in fruit salad.
# 3 01-06-2006 , 08:42 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
well, in planar options, choose NURBS instead of Polygons. Then use the other curves to project and trim onto the origional planar surface. Should do the trick.


Live the life you love, love the life you live
# 4 01-06-2006 , 09:26 PM
Triskelion's Avatar
Registered User
Join Date: May 2006
Location: Bath, England
Posts: 16
Thanks so much for your advice but I couldn't get it to work.
After the planar the other curves aren't selectable. I again tried duplicating the single "working" curve and applying your suggestions but nothing appears to happen!

I don't understand why one of the lofted curves will work while the other two do not.

Any ideas??

Thanks.

P.S. I am trying to remove the Chilli pepper shapes to make a 3D logo.


Knowledge is knowing a tomato is a fruit; Wisdom is not putting
it in fruit salad.

Last edited by Triskelion; 01-06-2006 at 09:28 PM.
# 5 01-06-2006 , 09:35 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
planar instead the chili pepper shape, extrude it out to give it thickness and then use that to boolean out holes into a disk. I think that'd be easier.

# 6 01-06-2006 , 10:19 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
dude what u do is select the outside circle then shift select the 3 inner spike things then do planar - it works i just tried it

select the outside circle then shift select the 3 inner spike things then do planar

select all 3 spike things in one so only 1 planar is needed

Attached Thumbnails

Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman; 01-06-2006 at 10:22 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads