Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 11-05-2010 , 02:50 PM
should_be_shot's Avatar
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Odd shadow

Hi Guys

Just finished setting up a scene with some basic lighting for a concept render. I seem to have some odd shadows being cast on some of my buildings. Just wondering how I should go about getting them ironed out. I've tried pointing a light directly at them but it doesn't seem to make any difference.

Any suggestions would be greatly appreciated.

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# 2 11-05-2010 , 02:51 PM
should_be_shot's Avatar
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another picture

blah

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# 3 12-05-2010 , 10:29 AM
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check the normal perhaps? make sure they're pointing outwards. and make sure all UVs are mapped correctly within the (0,0) to (1,1) limit.


When in doubt, delete history and freeze transformations.

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