Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 31 30-05-2006 , 02:53 PM
starjsjswars's Avatar
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yeah but 1 thing i takes like a ton of ploygons so try i try not to do it that much, well i like never do it.

# 32 30-05-2006 , 03:03 PM
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Originally posted by xamagodx
gster i tried to make those moutians but i couldent get it to work i can get the hypershading part right, i dont think, it will let me

Whats the problem?? Do you ge tto the calcualte displaement area then it crashes? That happened to me. Try using a poly plane rarther than a nurbs plane.

# 33 24-11-2006 , 07:49 PM
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If you were not to transform the displacement to polygons, how can you go by increasing or decreasing the displacement of the material? The Displacement value is readonly and has a yellow background ( Maya 8 )

# 34 28-11-2006 , 09:19 PM
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MattThe MAn, you ARE the man, these responses are pure GOLD!

im gonna try them out!

# 35 29-11-2006 , 02:53 AM
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Eric Tacti
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# 36 29-11-2006 , 03:00 AM
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Originally posted by Alphalink
MattThe MAn, you ARE the man, these responses are pure GOLD!

im gonna try them out!

yeah - good work matt. user added image

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