Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-03-2003 , 03:23 PM
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Mountain texture

Does anyone have any ideas on how to make a texture for a poly mountain where there is snow at the top and rock a mixture of rock and snow as you get closer to the ground?

# 2 12-03-2003 , 03:27 PM
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check out the new tera shader on highend3d. It should work. user added image


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# 3 12-03-2003 , 06:55 PM
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I think this might help you out:

https://144.214.176.85/courseware/not.../mountain.html

I've attached a quick image of what kind of results you can expect following the tutorial. You'll still have to play with lighting and all that for more realism but it's a good start.


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# 4 13-03-2003 , 03:04 AM
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we could program it that the sertain height will represent the sertain collor..., this way we could create a hell of a nice mountain effect.... ,
don't you think??
thanx


Last edited by LSphinx; 13-03-2003 at 03:06 AM.
# 5 13-03-2003 , 02:01 PM
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I tried that tutorial once before and I would always mess up somewhere along the way. I could never figure out how to connect the lambert1 with the dissplacement map into the Initial shading group

# 6 13-03-2003 , 03:17 PM
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the shader that I mentioned off of Highend, changes colors/texture, depending on the elevation of the geometry.
I think user added image
Brian


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# 7 13-03-2003 , 03:38 PM
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ok, i got the shader to work, but now my question is. How do I place a character on that scene and animate him so that he wont go throught the geometry. Since its just a flat plane till it its rendred I cant tell where to place his feet.

# 8 22-03-2003 , 05:04 AM
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I just tried this and when i tried to convert the displacement to polygons I got a runtime error saying abnormal program termination! then maya just shuts down. Can you help me?


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