Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 31-07-2009 , 08:43 PM
andymcbride's Avatar
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the settings for mental ray also need to be set up correctly. like reflections.

and my bump map file in photoshop is a VERY fine grain (effects/noise/add noise) then the layer opacity is set to like 10%. Then i just erased sections where i wanted puddles....very simply now that i think about it...but ya took me like 3 hours.


https://www.2amdesign.net
I would love to collaborate with anyone to texture and do zbrush work so let me know
# 17 31-07-2009 , 08:44 PM
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oops forgot the attachment

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https://www.2amdesign.net
I would love to collaborate with anyone to texture and do zbrush work so let me know
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