This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I don't think Mike is going to care your using an older base mesh that no one has seen before. I have seen people get away with it on other websites for other comps. I think your still good in this case.
ugh finally got a bit to work on this, currently working on the kicker guy but he's a bit too early to show. For now, just a bit more of a block-in for the composition so I know I have any sort of direction.
I'll get the rest sorted later. Holiday + sick = infrequent updates
I am, in fact, but that doesn't necessarily mean I'm being productive now. Too many things goin' on for me to handle when I'm on break-mentality :headbang:
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