Integrating 3D models with photography
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# 1 24-05-2008 , 03:10 AM
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Blinking lights?

How to make blinking small button shaped lights?

# 2 24-05-2008 , 03:35 AM
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make the lights, apply a shader, and animate the shader.


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# 3 24-05-2008 , 09:55 AM
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key the intensity of the light


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# 4 24-05-2008 , 10:46 AM
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You can either apply a runtime expression to the lights intensity so you don't have to key the intensity, or,

apply a couple of keyframes to the intensity and in the graph editor go to 'curves' > 'post infinity' > 'cycle'.

Chris

# 5 24-05-2008 , 01:20 PM
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Thanks a lot guys for replying.

What type of light should i use?

# 6 24-05-2008 , 07:57 PM
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That all depends on the size and type of button, if your talking about little LED's then I would probably set keyframes on the material's glow intensity rather than using lights, however if its somthing a little larger you can probably use either point, spot or small volume lights.

Chris

# 7 24-05-2008 , 09:43 PM
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Thanks for the reply. Now it perfectly makes sense.:attn: :attn: :attn: :attn: :attn: :attn: :attn: :attn: :attn: :attn:

# 8 30-12-2008 , 01:39 PM
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Question,

I tried to keyframe the intensity of the light and it wasn't working. Any thoughts on why? Is here anything special I need to do to keyframe non-movement attributes of objects/lights/etc?

Chris, Baltimore.

# 9 30-12-2008 , 02:21 PM
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Not really sure what the issue is with your keying as it is a fairly simple item to key.

Just choose an intensity, right click, set key, go forward in the timeslider, choose a different intensity, right click, set key. Etc..

Hope you get it working,

Chris

# 10 30-12-2008 , 09:22 PM
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That worked. Right clicking on the intensity and doing the set key worked. I didn't realize I had to right click and set the key that way. Worked like a charm.

Thanks!!!!!!

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