Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 76 24-04-2011 , 08:35 PM
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Gun had some funny texture results some recreated the shader and seems to be working now - no idea what that was about

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# 77 25-04-2011 , 07:16 PM
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https://www.ravage3d.com/images/Game/Ada_2_1.jpg

Here is the start of Zbrush work. Is there any way to stop the face from scrinking so much when smoothed.

Dont know if youve finished with the zbrush phase but, re: the smoothing problem...there is a way you can go into the modifiers of the smooth brush and edit it to make it less destructive. But what I think is a better solution is to get into the clay brushes, particularly clay tubes. These react much friendlier to smoothing,holding their shape much better. It looks like you are using the standard brush as your weapon of choice. I have all but given up on ever using the standard brush precisely because it crumbles so easy under smoothing.

P.s...that last render of the gun looks well good.


Last edited by ben hobden; 25-04-2011 at 07:20 PM.
# 78 25-04-2011 , 07:33 PM
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My zbrush weapon of choose is the clay buildup one. I just love that one - build it up/down smooth and repeat.

But I`m taking about the divide button - one one that adds the level of details - its shrinking my model too much on the head - the upper body and the pants not a problem but the head.

At the mo I might leave the zbrush work out as I`m not at the level I want to be and time is ticking. But don`t count it out- you all know what I`m like.


# 79 26-04-2011 , 09:13 AM
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you can always add more edges. adding edges doesnt change the UVs, so you can make a duplicate of your model, add more edges, use the 3 key to see how much it shrinks, and keep adding edge loops until you're done.
tbh, i don't think it really adds much benefit because the maps you get still seem to work with the original model. But then, I'm just trying it out now on my model user added image




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# 80 27-04-2011 , 05:58 PM
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# 81 29-04-2011 , 12:36 PM
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Looking great Tweety, nice work on the gun texture and especially the hair, good luck with the rest!

# 82 29-04-2011 , 08:16 PM
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Cheers. Think i can get the textures done by the deadline but not going to be able to pose it or sort out the normal maps until after the end.

Here is another screen grab(s) still need to do the belt items and the shoes - then textures done

https://www.ravage3d.com/images/Game/Ada_2_7.jpg


# 83 29-04-2011 , 08:58 PM
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That's fantastic. Can't wait for the final thing.

# 84 30-04-2011 , 09:35 PM
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# 85 30-04-2011 , 10:14 PM
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# 86 01-05-2011 , 07:38 PM
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Hi mate. I think the legs are too long... Otherwise it looks good user added image

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